No More Cardboard Support: Virtual Reality SDK No Longer Compatible in Editor Play Mode

No More Cardboard Support: Virtual Reality SDK No Longer Compatible in Editor Play Mode

Google Cardboard, the virtual reality (VR) platform, has recently announced that it is no longer compatible with the Unity Editor Play Mode. This means that developers will no longer be able to test their VR applications in the Unity Editor.

Google Cardboard was first introduced in 2014, and since then it has become one of the most popular platforms for VR development. It is an open-source platform that is easy to use and has a wide range of features.

However, due to the increasing complexity of VR applications, Google has decided to discontinue support for Cardboard in the Unity Editor. This means that developers will now have to use a separate platform for testing their applications.

Why is Google Discontinuing Support for Cardboard?

Google has stated that the reason for discontinuing support for Cardboard is because it is no longer able to keep up with the increasing complexity of VR applications. As VR applications become more complex, they require more resources and processing power. This means that the Cardboard platform is no longer able to provide the necessary resources to effectively test VR applications.

What Does This Mean for Developers?

For developers, this means that they will now have to use a separate platform for testing their VR applications. This could mean using a third-party platform or developing their own platform for testing.

Conclusion

Google has discontinued support for Cardboard in the Unity Editor, which means that developers will no longer be able to test their VR applications in the Unity Editor. They will now have to use a separate platform for testing their applications.

FAQ

Q: Is Google Cardboard still supported?
A: Yes, Google Cardboard is still supported, but it is no longer compatible with the Unity Editor Play Mode.

Q: What platform should developers use to test their VR applications?
A: Developers should use a separate platform for testing their VR applications, such as a third-party platform or developing their own platform.

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